Using Technology Acceptance Model to Evaluate the Utilization of Kolintang Instruments Application

Main Article Content

Liza Wikarsa
Apriandy Angdresey

Abstract

To preserve traditional Kolintang musical instruments, originating from Minahasa (North Sulawesi, Indonesia), Aplikasi Musik Kolintang was developed and can be run on web browsers and Android-based smartphones with several controllers to attract users’ attention. This study aims to explore the acceptability and utilization of this application, especially the use of a webcam as a sensor for motion detections, and identify the modifications to make for better user experiences. Technology Acceptance Model (TAM) was adopted to determine user acceptance and behavioral intentions toward the application. The TAM variables used in this study were perceived usefulness, perceived ease of use, attitude towards usage, and behavioral intentions. External variables were also included, namely application design, application design, and expectancy. An online questionnaires-based survey was conducted to collect data from 177 people randomly selected at Universitas Katolik De La Salle Manado. The results suggested that all variables in the proposed framework either directly or indirectly have effects on the overall behavioral intention to use the application as they have statistically significant positive correlations. The respondent propensity to embrace and use the application was high leading to an increase in positive attitude toward usage, which consequently influenced the behavioral intention to use. Several modifications were indeed required to improve the quality of the application and enrich the user experience.

Article Details

Section
Informatics
Author Biographies

Liza Wikarsa, Universitas Katolik De La Salle Manado

Faculty of Engineering

Apriandy Angdresey, Universitas Katolik De La Salle Manado

Faculty of Engineering

References

Adriono, T. N. (2014). Multimedia interaktif Alat Musik Tradisional. Jurnal Ilmiah Mahasiswa Universitas Surabaya, vol. 3, no.2, 1-11.

Alharbi, S., & Drew, S. (2014). Using the Technology Acceptance Model in Understanding Academics' Behavioral Intention to Use Learning Management Systems. International Journal of Advanced Computer Science and Applications, vol.5, n0.1, 143-155.

Garrity, E. J., Kim, Y. J., Sanders, G. L., & Portz, J. D. (2005). An Experimental Investigation of Web-based Information Systems Success in the Context of Electronic Commerce. Decision Support Systems, vol.39, no.3, 485-5003.

Hall, M., Elliott, K., & Meng, J. G. (2017). Predicting consumers’ attitude toward their Facebook experience. Journal of Technology Research, 1-20.

Juana, S. (2012). Aplikasi Kolintang Berbasis Jaringan. Manado: Tugas Akhir Fakultas Teknik Program Studi Teknik Informatika Universitas Katolik De La Salle Manado.

Kaseke, P. (2013). Buku Panduan Kolintang. Manado: Petrus Kaseke.

Kim, J. G. (2015). Human-Computer Interaction: Fundamentals and Practice. Florida: CRC Press.

Lai, P. C. (2017). The Literature Review of Technology Adoption Models and Theories for Novelty Technology. Journal of Information Systems and Technology Management, vol.14, o.1, 21-38.

Lau, S. H., & Woods, P. C. (2008). An Empirical Study of Learning Object Acceptance in Multimedia Learning Environment. Communications of the IBIMA, vol.5, 1-6.

Lule, I., Omwansa, T., & Mwololo, T. (2012). Application of Technology Acceptance Model (TAM) in M-Banking Adoption in Kenya. Internal Journal of Computing and ICT Research, vol.6, no.1, 31-43.

Ma, K. W., Mak, C. M., & Wong, H. M. (2020). Development of a Subjective Scale for Sound Quality Assessment in Building Acoustics. Journal of Building Engineering, vol.29, 1-37.

Metzner, C., & Nino, N. (2014). Experience with the Assessment of Teaching and Learning of Software Engineering. Computing Conference (CLEI). Montevideo.

Portz, J. D., Bayliss, E. A., Bull, S., Boxer, R. S., Bekelman, D. B., Gleason, K., & Czaja, S. (2019). Using the Technology Acceptance Model to Explore User Experience, Intent to Use, and Use Behavior of A Patient Portal Among Older Adults With Multiple Chronic Conditions: Descriptive Qualitative. Journal of Medical Internet Research, vol.21.

Preece, J., Rogers, Y., & Sharp, H. (2015). Interaction Design: Beyond Human-Computer Interaction. 4th ed. West Sussex: John Wiley & Sons Ltd.

Razjid, M., Sengkey, R., & Karouw, S. (2016). Aplikasi Alat Musik Kolintang Menggunakan Augmented Reality Berbasis Android. Journal Teknik Informatika, vol.7, no.1.

Shroff, R. H., Deneen, C. C., & Ng, E. M. (2011). Analysis of the Technology Acceptance Model in Examining Students' Behavioural Intention to Use an e-Portfolio System. Australasian Journal of Educational Technology, vol.27, 600-618.

Sukma, A. R. (2014). Aplikasi Kolintang Virtual Berbasis Android. Jakarta: Universitas Gunadarma.

Surendran, P. (2012). Technology Acceptance Model: A Survey Literature. International Journal of Business and Social Research (IJBSR), vol.2, no.4, 175-178.

Warrens, M. J. (2012). Cohen's Linearly Weighted Kappa is a Weighted Average. Advance Data Analysis Classification, vol.6, no1, 67-79.

Wikarsa, L., Paseru, D., & Pangemanan, V. T. (2015). The Implementation of An E-Learning Application of Kolintang Musical. The 3rd International Conference on New Media (CONMEDIA) 2015. Jakarta.